Alexander McGill January 6th, 2022 Today we started the day by watching tutorials and building a maze on Blender. It was pretty rough in the beginning because a lot of people couldn't download the Blender Game engine, but once we figured that out, it was pretty good. To make the maze, we had to build it and actually script our character to move. So it was pretty tough, but in the end we all got it and they turned out well. Here is a maze that Aurora made using Blender game engine. After that, we went to the MFA, where we did some more 3D scanning, and learned about time based media. Time based media is a work of art that unfolds over time. We saw a few examples of this at the museum, and they were all really interesting. We saw one that really connected to us because it was extremely detailed digitally rendered trees swaying in the wind (Fig 1). We could make a piece of art similar to that in Blender, by modeling the trees and programing the animation. Another one, which was